Digital games
This includes computer and video games, online games and games on handheld and mobile devices. This technology is used in education, research and training.
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Playing History with Games : Steps Towards Historical Archives of Computer Gaming
Lowood, Henry
(Date Created: 14 Jun 2004)
- The unique problems of preserving computer games arise because they are both dynamic and interactive and function on a variety of platforms, including hand held devices, mobile phones, cartridges and desk top computers. This article describes the development of the Machinima Archives and some of the challenges in long term preservation of computer games. The article describes the nature of computer games, in terms of technology and as performance, the challenges for preservation and some curatorial models. It also notes several projects, such as CLASP (Classic Software Preservation Project) at the Internet Archive, working on emulation, game software reformatting or conservation of games artifacts.
- http://aic.stanford.edu/sg/emg/library/pdf/lowood/Lowood-EMG2004.pdf
- Presented at the Electronic Media Group, American Institute for Conservation of Historic and Artistic Works, AIC Annual Meeting 2004, Portland, Oregon, 14 June 2004.
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Shall We Play a Game : Thoughts on the Computer Game Archive of the Future
Lowood, Henry
(Date Created: Oct 2002)
- This article begins by describing the history and nature of computer games. Digital games are unique because they are both dynamic and interactive. The author proposes that in order to successfully archive this material, a collaboration between industry and institutional organisations such as games developers, archivists, museums and institutional repositories should be developed. The author also discusses several possible initiatives including the development of emulation test-beds, game performance archives and archives of documentation and source codes.
- http://www.stanford.edu/%7Elowood/Texts/shall_game.pdf
- BITS OF CULTURE: New Projects Linking the Preservation and Study of Interactive Media, Stanford University, 7 Oct. 2002.
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Organisations and Websites
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- Computer Game Museum : Das Computerspiele Museum
Das Computerspiele Museum
(Regularly Updated)
(Germany)
- This is the website of the Computer Game Museum in Berlin, which is a museum of computer game hardware and software. The Web site is predominately in German, but there are links to articles in English.
- http://www.computerspielemuseum.de/
- Digital Game Archive
DiGA (Digital Game Archive)
(Regularly Updated)
(Germany)
- The DiGA (Digital Game Archive) aims to preserve computer and video games and make them available and accessible in the long term. The site includes description of the Archive's aims and proposed strategies and provides links to related resources.
- http://www.digitalgamearchive.org/home.php
- Software Preservation Society (SPS)
Software Preservation Society
(Regularly Updated)
- The Software Preservation Society aims to preserve all commercial games in their original format for various systems. The focus is on systems using removable magnetic disk technology, such as the Commodore Amiga, Atari ST, IBM-PC, Amstrad CPC and Commodore 64. The site features an extensive FAQ, technical details and articles on the preservation of physical format digitial games.
- http://www.softpres.org/?id=home
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Projects and Case Studies
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- Record / Replay : Enabling the Preservation and Cultural Diffusion of Videogames
Bachimont, Bruno; Blanchette, Jean-François
(Date Created: 2005)
(United States of America)
- The aim of this project is to develop a suite of practical and theoretical tools to ensure the long term preservation of videogames. The project is taking two approaches to the preservation of videogames - knowledge management, including developing tools to capture the full extent of the work; and curatorship, including the development of tools to analyse, sample, cite, quote and manipulate videogames. The website for this project also has a bibliography of papers and presentations on Record / Replay.
- http://polaris.gseis.ucla.edu/blanchette/RR.html
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Related Topics: Audio and Audiovisual material | Computer Aided Design (CAD)
| Databases
| Digital Television
| Email
| GIS (Geographic Information System)
| Networked digital material
| Physical format digital material
| Spreadsheets
| Virtual Reality
| Word processing documents
Broader Topic:
Formats & Media
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